Photo by Stormy Davis
About
Biography
Photo by Tim Trumble
I am the Associate Chair of the Maggie Allesee Department of Theatre and Dance at Wayne State University. As an artist/scholar, I work at the intersection of dance and computing.
Artistically, I create long-form dance/theatre and immersive installations work that critically examine our everyday relationships in, with, and through technology. My media design work focuses on haptic/sonic performance systems that expand audience’s experience of live dance performance. I have designed haptic/sonic media for BAIRA MVMNT PHLOSPHY, Brother(hood) Dance!, and Dirty Glove Bvck. My artwork and media designs have been presented at the Wexner Center for the Arts (Columbus), Center for Performance Research (Brooklyn), OT301 (Amsterdam), Currents New Media Festival (Santa Fe), Scotiabank Nuit Blanche festival (Toronto), Mesa Arts Center, and Phoenix Art Museum.
My scholarly research investigates how dance efforts to gain access to technology capital markets predetermine the embodied aesthetics and movement vernaculars valued within dance and computing collaborations. I have been published in the Journal of Theatre, Dance and Performance Training, Politics of the Machine proceedings by the British Computer Society, and the International Conference of Movement and Computing proceedings by ACM Multimedia, along with several chapter contributions in dance, human-computer interaction, and digital humanities.
I have been invited to present research at the Conference for Research on Choreographic Interfaces, UToronto’s BMO Lab for Creative Research, University of Michigan’s Performing Arts Technology Seminar Series, Harvard’s Digital Futures Consortium, UPenn’s Price Lab for Digital Humanities, Davidson College’s Gender and Technology Seminar Series, and University of New Mexico’s ART Lab.
I received my MFA in Dance and Interdisciplinary Digital Media at Arizona State University in 2009 and my BA in Dance and Psychology at Hope College in 2005.
JESSICA RAJKO CV - UPDATED June 2022
Research Statement
Photo by Theo Van Loon.
I am committed to critical interrogations of digital technology and digital cultures. I am first and foremost a dancer. My dance practices ground me in somatic and kinesthetic inquiry, which I apply to many forms of composition. My studies in social and cognitive psychology (2nd BA major) and human-computer interaction design (graduate work) influence my current dance/technology research. After graduate school, I remained in Phoenix, AZ for 13 years and moved to Detroit, MI in 2019. My own questions of identity, social justice, embodiment, and equity are influenced by the regions, people, and communities that define what I call home. As such, I aspire to engage intersectional feminist, anti-racist, and queer frameworks in my human-computer interaction design, dance composition, and scholarly research. This work is made possible by forging equitable partnerships with artists, scholars, and community organizations so that we can together imagine new approaches to designing and critiquing digital technologies.
Photo by Alonso Parra.
Photo by Alonso Parra.
Self-study is critical in building ethical and empathetic technologies.
My research is grounded in my lived experiences as a somatically informed dance practitioner and practice-based researcher. I employ and advocate for first person, self-study practices because I believe that through self-investigation, we learn how our own experiences, habits, and biases influence the ways with which we see others and our world. For me, self-study is not in isolation from and must be in dialogue with our communities and the infrastructures that shape our societies.
Photo by Theo Van Loon.
Technologies must accommodate the felt experience.
Our sense of touch is rarely considered in HCI design beyond simple "haptic nudging." “Haptic nudging” (short, vibratory prompts) reinforce perceptions that our ability to feel is in many ways less useful than or meaningful than our ability to see or hear. Touch is a singular word that comprises a complex and synergistic relationship between cutaneous, kinesthetic, proprioceptive, and vestibular senses. Further, touch is also deeply entangled with our personal emotions and feelings. Our sense of touch is what orients us to space, objects, and others. It is always actively seeking. It never stops. As such it is commonly the first sense to recede from our conscious attention. As a somatic practitioner, I recognize the value of developing a sophisticated practice of making touch conscious. This has deeply influenced my current work with haptic (touch-based) feedback. I am particularly interested in creating haptic interfaces that allow participants to feel both real time and archival datasets. I have begun developing interactive systems that use sound and tactile transducers to make data palpable. This research has been integrated into small personal devices as well as large sculptures and structures. Felt experiences can be shared with others or engaged individually.
Artist Statement
Photo by Theo Van Loon.
Through my art work, I critique normative, dominant narratives about our human experiences with digital technologies. My artwork is deeply collaborative, intimate, and process-based, which results in unique dance theatre and immersive installation artworks. Working against traditional aesthetics associated with digital technologies, my art tends to be complex, multilayered, messy, raw, tactile, visceral, and resoundingly human.
My dance theatre work is often steeped in dark satirical humor and embedded in rich, surreal landscapes to amplify the absurdity of our contemporary techno-infrastructures. I tend to avoid the use of digital, screen-based projections and opt instead for tangible, wearable, palpable technologies in my artwork. Technologies such as haptic transducers, wearable LEDs, immersive sound, and e-textile designs. The conscious decision to remove digital projection from my artwork is rooted in my yearning for digital technologies that move away from ocularcentric** ways of knowing.
Photo by Alonso Parra.
Drawing from methodologies found in somatically informed dance, I place the felt experience in the centre of my dance composition process. As such, working in the tangible, physical world is critical to my work. I tend to begin my creative process through physical touch (between bodies and/or between physical objects & bodies), and I use this as a way to push back against our ever-increasingly digitized world - always asking the question, "how do we perform our technologies, and how do our technologies perform us?"
Passionate about how these practices work within a socially conscious framework, I consider how dance/tech methodologies can move toward social good. In this, my artwork includes the design of socially conscious methodological approaches to art/science collaborations.
**Ocularcentrism: Western culture's perceptual and epistemological bias ranking vision as more sophisticated, intellectual, and valuable than other senses.